Garrison Growth: +15% Monthly Ship Repair at Sea: +0.06 ![]() ![]() Migration Attraction: +10 Pop Conversion Speed: +15% Omen Power: +10% Improve Opinion Maximum: +20% These historical ancient wonders exist in the base game and have been modified to some extent by the Imperator Invictus mod. Unintegrated Culture Group Happiness: +5% State Religion Happiness: +5% Religious Tech Investment: +10%Ĭan be built through the new Bosporan Republics (Invictus) mission tree Forgotten Children of Hellas, available to any Black Sea Hellenic Republic, such as Olbia.īase ancient wonders Main article: Great_wonder#Ancient_wonders Omen Power: +20% Religious Tech Investment: +20% State Religion Happiness: +5% Omen Power: +12% Monthly Stability Change: +0.05 Monthly Ruler Popularity Gain: +0.1 Local Noble Output: +20% Cost to Deify Ruler: -20% Local Population Growth: +0.15% Population Capacity: +15% Local Monthly Food Modifier: +20% Local Citizen Output: +20% Local Noble Output: +20% Morale of Navies: +10% Naval Movement Speed: +15% Navy Maintenance: -10% Pop Conversion Speed: +10% National Slave Output: +12% Cost to Deify Ruler: -20% Note: If the Heirs of Alexander DLC is not enabled, ancient wonders are the only wonders that will exist in the game. Unlike normal wonders, ancient wonders always have their effects at tier 4 regardless of prestige. They are all from normal wonders and in particular cannot be classified into the same categories, components, and materials that normal wonders do. Most of these ancient wonders exist from the beginning of the game, though some can be built in specific territories over the course of the game. The following historical ancient wonders are added to the game by Imperator: Invictus with unique building models made by the team. New ancient wonders Main article: Great_wonder#Ancient_wonders This article documents these additions to the game made by the mod. Imperator: Invictus introduces new ancient wonders and modifies existing ones' benefits. So all of this is just for your own curiosity.Last verified for version 1.3b of Imperator Invictus. If you want to you can also check the de-ironman'ed save file to find wonders and check who the builder is.īut again, the achievement is broken and won't fire even if you fulfill the condition. The counter goes up in increments of 100000, so you need at least 1000000 for the achievement. ![]() If you have destroyed at least one wonder you will find the current value of the achievement counter. If you want to check your "achievement progress" you can do so fairly easily by making a copy of your ironman save, loading it and saving with the game in dabug mode (this will de-ironman the save), and by searching for "ach_gw_destroyed_var". I haven't tested whether a destroying an incomplete wonder counts, but there is a fairly high chance that it would (provided it was started by the AI of course). This should mean that a wonder that was started by the AI, but completed by you would increase the achievement counter, while a wonder that's started by you and completed by the AI doesn't. The builder is set when construction starts and as far as I know never changes afterwards. I haven't tested this as explicitly as the rest, so I'm not 100% sure, but here is what I know:
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